Just thought I'd share how TigerHawks is progressing. So far, we have: Player plane Enemy planes Way Points Enemy Spawning Mission Objectives Logistics UI Parallaxing Backdrops Afterburners Air Brakes Target... read more →
Here's a look at the first video of alpha gameplay for TigerHawks. https://www.youtube.com/watch?v=wd1AEJMOifY As you can see, you can play as a Player Plane against a single Enemy Plane. The... read more →
Just wanted to give a shout out to Hiero, an outstanding bitmap font generator! It will convert any TTF system or file font to a format compatible with LibGDX. It... read more →
Over the past couple of months, I've started the move to another framework. In short, I have wanted to get away from Adobe Flash for a long while. I've sampled... read more →
Here are the latest new features: Scenery: Each new level can now have scenery marked up in the level file. Scenery can be animated or static in visual appearance.... read more →
Big update today! What you're seeing in this image is a very simple level being pulled from XML markup, parsed into Nape physics entities, and painted over with a preloaded... read more →
I've spent a rather long time trying to get a solid direction going in terms of setting up a back end asset/entity management system. I didn't want to build one... read more →
Resolution #1: More posts on the dev blog It's difficult to write a blog and try and keep things relevant and interesting. Try it. You'll see what I'm talking about.... read more →
Outside of all of the concept art you've seen on this dev blog, I've been doing a lot of research in preparation for developing the engine to this game. It's... read more →