Here’s some concept art on combat and landing on a carrier. The combat is more open than most shoot’em-ups, where you rely more heavily on radar to track your opponents. Landing ends up being a little mini-game, which helps you build experience. Building experience increases your rank, which allows you to fly more capable planes.
I’m getting super excited about this one, guys!
Here are some concept images of trying to evade a bogey on your tail, and helping out your wing man if he’s got one on his tail.
Here’s some concept art of what a missile lock should look like in-game. Getting PUMPED!
TigerHawks is the latest project in development for FRG. It’s a throwback to classic shmups, with a little something new — in particular one-on-one dogfights and evading/outrunning missiles from the rear of the plane. You can fly different planes with different abilities to better handle the challenges of particular levels. Enlist the aid of drones to mitigate damage and increase your firepower. Tons of enemies to fight against beautiful backdrops. A quirky storyline to boot. TigerHawks will be available for purchase on iOS, Android, and OUYA. No release date yet. Keep your ears open.
My latest client project is complete. It’s a children’s game for Little Tikes. Another fast project, but hopefully this leads to bigger and better things in HTML 5.