Another level asset completed. The Inn is going to be a location to pick up quests, buy and sell items, and to get an immediate heal on all stats. There will be Inns scattered all over the place, so I'll be working on how to do a little dynamic recoloring... read more →
Dec
13
Dec
07
Here's a semi final run at the blacksmith shop and black smith. You can find a link to the original concept art here.
Dec
06
Since I've decided to use XNA as the engine, this frees me up to flex my muscles in character design. I've retouched the look of the main character, added a few gradients here, adjusted the color scheme, added some colored strokes, and included a little more detail to his costume.
Dec
03
I hate drawing logos. It feels like you spend hours of your day spinning your wheels, fretting over serif versus sans-serif, twitching between 3-point kerning and 4-point kerning. It's mind-numbing. But, in the end, you end up making something pretty good looking. It's a thankless job. I'd never want to... read more →
Nov
20
Just got through working on some concept art for the dialog boxes for standard dialog, quest select, question/answer, and item collect.
Nov
20
There will be many towns to visit throughout the world of C:WotA. The following is some concept pieces for the Inn, Blacksmith, Vendor, and Chongko Tree.
Nov
20
French Roast Games is proud to present our premiere project, Conjurer: Wrath of the Arcane, an action platformer RPG. The game will feature stunning 2D graphics, a large world to explore, creative platforming, intense attacks and powers against hordes of enemies, a rich story, and a long list of quests... read more →